Elemental Shaman 4.3 Rotaions and Stats

elemental shaman 4.3
Elemental Shaman 4.3
Patch 4.3 has offered up a intresting collection of changes for Elemental Shamans 4.3. Although our basic rotaion and stats have remained unchanged, the minor alterations have had a greater impact than expected. (more details on patch 4.3′s changes to Elemetal Shaman 4.3)
As with 4.2 Elemental Shamans power comes from our teir set bonus, which thanks to LFR is obtainable by all (its just a matter of luck). Unfortunatly unless you have your 4 set bonus your elemental shamans dps will be uner-par compared to other dps classes in similar iLevel gear.
Elemental Shaman 4.3 Rotaion.
Single target
- Flame Shock – this is priority one. Even though its not a big damage dealer on its own its buff is a must for Lava burst.
- Lava Burst – this is our big hitter and should be used as soon as its of Cooldown (only if Flame Shoch is up)
- Earth Shock – with 7+ Lighting shield charges and if Flame Shock has more than 6sec remaining on target
- Lightning Bolt – The bread and butter of our rotation. this will help build lighting shield charges and restoring mana every cast.
Long Cooldowns and Totems
Elemental Shaman 4.3
Elemental Mastery – this should be used just before you cast your first Lava Burst and then again as soon as its of Cooldown
As far as totems go it depends on your group raid set up but you will always no matter what have Searing Totem active and Fire Elemental Totem used on cooldown – on long fights i like to drop this at the start and then close to the end of the fight.
AOE Mob/Boss Fights
EarthQuake – thanks to this no longer being a channeled spell and damage increas this is a major aoe spell.
Chain Lighting – No longer has a CoolDown for Elemental Shamans, making it a fst spamable aoe spell. it should be noted tha tit is possible to mix chain lighting into your single target rotaion instead of a lighning bolt due to its faster cast time early testing has shown it to generate a higher dps rotaion though mana managment can become an issue.
Elemental Shaman 4.3 Stats
No real change for 4.3 as far as Elemental Shaman stats the only consideration now is with the Teir 13 Four Set Bonus making Mastery boost our haste.
- Spell Hit – priority untill the 17% hit cap is reached
- Intellect – This is our number one stat – boosts mana and Spell Power. Wher possible all Gem’s (with a socet bonus lower than 30 int) should be Intellect gems and all chants where available should be Intellect.
- Haste – This is our really DPS booster stat. After Intellect you want as much haste as possible
- Mastery – Close contender to Haste (perfect gear has haste + mastery stats)
- Crit – We dont want crit ever.
Reforging Rule
Elemental Shaman 4.3
Step 1: Spell Hit 17%
If you are not at or above 17%, on any gear without Hit/Spirit, reforge the weakest stat (see stat priority) into Spirit or Hit. Spirit and Hit Rating increase spell hit equally. Reforge your gear for Spirit/Hit until you are at or slightly above 17%.
Step 2: Haste
If a gear item does not have Haste, reforge the weakest stat (see stat priority) into Haste. Be sure not to lose your 17% Hit Cap though.
Step 3: Check Gear for Mastery
If a gear item has Haste but no Mastery, reforge the weakest stat (Crit or excessive amounts of Hit) into Mastery.
For a more indepth guide into Elemental shaman 4.3 and beyond
Categories: Elemental, Stats Tags: elemental shaman, elemental shaman 4.3, elemental shaman reforge, Elemental Shaman Rotation
Elemental Shaman Rotation
Elemental Shaman Rotation for Cataclysm has completely removed the good old macro spam setup we where once able to rely on. Now we have a highly situational priority rotation requiring knowledge and a keen eye for us to obtain our maximum potential.
For the most part there are three spells primary spells Flame Shock, Lava Burst and Lightning Bolt on top of our totems, Lightning Shield and Flametongue weapon. Added to Earth Shock while Fulmination is active at 7+ stacks, Earthquake on AoE heavy fights and abilities like Spiritwalker’s Grace.
On a standard stationary fight the following will allow you to utilise your dps to the fullest.
- Elemental Mastery – used as soon as off CD
- Flame Shock (requires 100% up time) – can be cast if there is one second left on mob without lose of damage
- Lava Burst (only if Flame Shock is on target)
- Lightning Bolt – this will be cast until Lava Burst in of CD or Fulmination is at 7+ stacks.
- Earth Shock – Once Fulmination reaches 7+ stacks and Flame Shock has more than 5 sec remaining on your target.
- Searing totem – recast this as soon as its not active.
- Fire Elemental – This should be use on all boss fight when you are going to get its full 2min worth of dps.
For heavy movment fights it is best to stick to the above rotation as best as possible utilising Spiritwalkers Grace, Unleash Elements and Elemental Mastery
The advantages of this rotation is you will never run out of mana as Lightning Bolt will generate between 500 – 1k more mana than it cost to cast. Added on top of Thunderstorm this will keep your mana above 60% and in most cases above 80%
Categories: Stats Tags: elemental shaman, Elemental Shaman Rotation, elemental stats
